May 13, 2004 - Like most well-adjusted boys, I too once dreamt of becoming an incoherent gangsta once I grew up, but that job was too weak for a devil dog like me. So, I instead opted to pursue a more hard-core career of videogame writing. Now I kill all kinds of people and get so many b*tches I can barely find the time to do them all between my scheduled murders and the Shin Megami Tensei III articles I have to write. Still, I can't shake the feeling that I've been wasting all of these days away when I could be shooting cops, like I've always wanted.
Thank goodness for Eidos, for it is the company that will be bringing us 25 to Life, an online-centric third-person shooter that pits customizable thugs against customizable police officers in some conventional and rather innovative deathmatches.
The big sellers of 25 to Life are:
- Interactive environments
- Player development
- Character personalization
- Configurable modes
- Online multiplayer
Jest aside, what we found most interesting about 25 to Life were the interactive environments. Different from most shooters of the sort, 25 to Life includes a lot of triggers that alter gameplay and a lot of dynamic interaction, such as destructible lighting. In the level we played, if a team of police approached a gangster house party (base) and walked too close to the cars, the alarms would go off, giving away their position. Criminal lookouts (partygoers) were also positioned around the front of house. They would call for reinforcements if po-po came rolling up. A different entry, toward the side of the building, might have even triggered an automatic sensor light, or a barking dog. Likewise, the police have helicopters that call out the positions of thugs and put them in their place with spotlights and the like. It's all very sweet.
Character models are almost as interactive as the levels. 25 to Life seems to incorporate a sort of Fight Night inspired success before dress model. Winning online matches, earning kills or even making arrests (the equivalent of humiliating kills for police officers) earns a player points which he or she can spend on outfitting him or herself with a variety of gold chains, fancy shoes, new SWAT gear and so forth. There are apparently a tremendous amount of add-ons available. This gives gamers an extra level of incentive to move forward and continue playing online, because they can eventually purchase a velour suit, some stylish pimp shoes, a gigantic gold medallion, and a hat that says "I do wives." Imagine being that fellow! More than just a simple accumulated stat, which will also be present, dress will allow you to be recognized as a supremely bad-assed mother based solely on appearance.
After getting all decked out, it's time to jump into the battle. But what battle? Like Unreal Tournament, 25 to Life features a variety of mutators that will allow us to further alter, enhance, or plain ruin the game's base modes.
Expect 25 to Life, with a soundtrack that includes songs from Tupac, Ghost Face, DMX, and Ghetto Star sometime in 2005. For now, please check out our collected screens and videos in the media page below. Also, add 25 to Life to your watched list to receive the latest updates as they happen.